![]() The weapons are all great and there will still be more. The levels available for it are whilst lacking somewhat in variety are all well designed. The slickest most meaty gameplay I've ever experienced in the Classic FPS genre. Prodeus - There's not a tonne to say, it's what is said that matters with this one. My only negative, and frankly it feels like the negative for every FPS ever, I did not care for most of the bosses, the final boss was a chore, hell, I'll even get it out of the way for the rest of the games and say this pretty much applies to all of them. The confidence the whole thing has given it was all made by one person sans music is incredible. It has some amazingly laid out levels especially later on. It's gameplay is very good, falls short of the next game but it's more than enough to carry it, I'd say the issue is, the weapon arsenal is functional but not very fancy. I'd say its aesthetic style helps with this and it is fairly unique even for this genre. It focuses a lot on atmosphere and evoking unsettling feelings. I don't mind going into more detail on what I liked about the four main games anyway.ĭusk - This game is a very cohesive product. ![]() That sounds incredibly dumb and childish. I find it interesting that the Quake mapping community despises Dusk because they seem very aesthetically motivated (when Dusk's SDK was released and you could use trenchbroom to make maps some of seemed personally offended that anyone would use their sacred tool to map for such an "unworthy" game) and I was wondering if any interesting trends would pop up here. I just wanted to get an overall feel of where certain games ranked for people. Some of the others like Prodeus and Ultrakill I will probably buy when they finally get out of early access, but not before, because I don't want to spoil myself by playing a campaign with partially finished or missing episodes. With an enemy and weapon rebalance it would probably be a much better game. It's also missing some stuff that I think is basic quality-of-life for Current Year, like being able to see the key colour of a locked door on the automap - I got lost in big ass confusing open areas so many times because that one little thing alone. Combat would feel way better with a mix of chasing enemies, projectile enemies and hitscanners, so there's actually a reason to move and pay attention to space around you while fighting. The pistol with the auto headshot mechanic sucks, it's very lame and anti-skill but it's the quickest way to deal with most of the enemies in the game if you're playing to survive. Ion Fury: 5/10 - if I was giving points for effort the score would be much higher because it's beautifully made with love and care, but I don't really like Build physics or the fake-realism mapping style associated with the engine, and I find the gameplay flat and boring where the majority of enemies just want to stand still and try to hitscan you, and the best way to counter it is to do exactly the same thing back, sort of like if you replaced every enemy in a Doom map with a shotgun guy - camping city. I'd say there's one thing this game lacks, it's a face.ģ. The enemies are also mostly assembled out of bare chunky polygons and lack in personality and sound design - no memorable alert or pain sounds, etc. I really don't like how there are only a few enemy types in each episode and which don't cross over into others, it means the fights never build up much in complexity or challenge over the course of the game where you have to deal with different overlapping threats beyond the same 3 or 4 guys per ep. Kind of like how Doom is severely lacking in enemy roster compared to Doom 2, but maybe worse. Maps are very monumental and grandiose but don't have much of a sense of place, other than some of the ones in Arcane Expanse and parts of the final episode. Amid Evil 7/10 - also nails the movement and weapons, killing stuff feels incredibly satisfying, but I found the art direction can be a bit sterile and lacking in atmosphere sometimes, like there's no flesh and blood in the world (because there isn't). Mod scene is ok but it's still kind of a pain to load and play stuff reliably with the current sdk.Ģ. A difficulty between CM and Duskmare at least would be nice. Dusk - 8/10, great mix of legitimate atmosphere and cheesy fun, almost perfect movement, weapon balance and gameplay, I just wish it had more replayability when you finish the main game (extra difficulty configurations, 4th episode etc.). I've only played three out of that list so far, being:ġ.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |